I enjoyed some of the game mechanisms as well as the theme a lot. The last challenge of trying to find the key is particularly interesting. But I agree that the sound effects feel a little out of place. It definitely threw me off as a player when this funny sound plays in this horror environment. Other than that, overall great work!
Love the mechanism in this game. It's fun to use a hammer to break the boxes. But the timer is a little too tight I think. I lost for a few time due to timing up. Also, I would pick the key instead of walking to it intuitively.
I'm going against what someone else said in the comments but..: I'm not sure the sound design goes well with the concept. From my understanding (which might be wrong) you're trying to tell a story about three souls. But there's a timer in the game and the music/ambiance seems very contemplative. Are you trying to set the mood as "rush" or as "explore and experience"? If the first option is correct, I wonder if getting an ambiance that is creepy but more active would be a better choice.
Also, I'm curious about your decision to have two items in each room but you only need the key to move ahead. Was that intentional?
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Bug Report: During my first run I got stuck in a black screen. This happened after I got the key in the first level, crossed the door and/but the game showed me a game over message anyway.
Bug Report 2: I was able to keep exploring the room in the third level even after the game over sign appeared.
I love the vibe. I'm a big fan of horror and thriller, and this is a great thriller experience. The sounds and the claustrophobic feel of the levels are fantastic. Good job!
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I enjoyed some of the game mechanisms as well as the theme a lot. The last challenge of trying to find the key is particularly interesting. But I agree that the sound effects feel a little out of place. It definitely threw me off as a player when this funny sound plays in this horror environment. Other than that, overall great work!
Love the mechanism in this game. It's fun to use a hammer to break the boxes. But the timer is a little too tight I think. I lost for a few time due to timing up. Also, I would pick the key instead of walking to it intuitively.
I'm going against what someone else said in the comments but..: I'm not sure the sound design goes well with the concept. From my understanding (which might be wrong) you're trying to tell a story about three souls. But there's a timer in the game and the music/ambiance seems very contemplative. Are you trying to set the mood as "rush" or as "explore and experience"? If the first option is correct, I wonder if getting an ambiance that is creepy but more active would be a better choice.
Also, I'm curious about your decision to have two items in each room but you only need the key to move ahead. Was that intentional?
_____________________________
Bug Report: During my first run I got stuck in a black screen. This happened after I got the key in the first level, crossed the door and/but the game showed me a game over message anyway.
Bug Report 2: I was able to keep exploring the room in the third level even after the game over sign appeared.
I love the vibe. I'm a big fan of horror and thriller, and this is a great thriller experience. The sounds and the claustrophobic feel of the levels are fantastic. Good job!
- Kevin