Collaborated with Jinyun Li and Zhenyu Yang.

OVERVIEW

A fire in Apartment A took three lives, and for some reason, their spirits were trapped in their rooms. Unfortunately, you were chosen and brought to this apartment by the spirits.  In order to escape each room, you need to look for a hidden key. Besides, try to find and collect spirit-possessed objects to fulfill the spirits’ wishes of reincarnation. 

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CONTROL

WASD to walk; SPACE to Jump; ESC to pause the game

The time limit for each room is 30 seconds.

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CREDIT

"Furniture" (https://skfb.ly/6WVqq) by Gunnar Correa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Office Test Demo 1" (https://skfb.ly/6Z9yt) by Kirkieb is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Aloe Plant" (https://skfb.ly/6QUYp) by Lassi Kaukonen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Resident Evil 2 - Room Keys" (https://skfb.ly/6ZUU9) by h1ggs is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Suitcase Full of Money - #SuitcaseChallenge" (https://skfb.ly/6WOyW) by MMKH is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Door" (https://skfb.ly/6swEt) by hoschu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Proptober Day 9: Hand Painted Wood Floor" (https://skfb.ly/6WMFP) by Nicholas DaRocha is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Dresser - modern light wood" (https://skfb.ly/6CoEr) by MozillaHubs is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Lamp" (https://skfb.ly/6QUPy) by Matt LeMoine is licensed under CC Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/4.0/).

"Ferramentas de Carpinteiro | Carpenter Tools" (https://skfb.ly/6RJCx) by Morbase | Museu Virtual is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Verktøykasse 1900-tall" (https://skfb.ly/6RyzX) by Tidvis is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Decorative Wooden Bird" (https://skfb.ly/6RNp6) by Kigha is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Antique Chair" (https://skfb.ly/6WO9q) by E.Dejnes is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).

"Bed" (https://skfb.ly/6QZQQ) by IUPUI University Library is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Old Table - Game Ready" (https://skfb.ly/6oCZU) by Billy Jackman is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Sound effects obtained from https://www.zapsplat.com

Music from https://www.zapsplat.com

https://pin.it/7LKh6DW       

https://pin.it/2qXuhgv

StatusReleased
PlatformsHTML5
AuthoraaangelaZ
Made withUnity

Comments

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I enjoyed some of the game mechanisms as well as the theme a lot. The last challenge of trying to find the key is particularly interesting. But I agree that the sound effects feel a little out of place. It definitely threw me off as a player when this funny sound plays in this horror environment. Other than that, overall great work!

Love the mechanism in this game. It's fun to use a hammer to break the boxes. But the timer is a little too tight I think. I lost for a few time due to timing up. Also, I would pick the key instead of walking to it intuitively. 

I'm going against what someone else said in the comments but..: I'm not sure the sound design goes well with the concept. From my understanding (which might be wrong) you're trying to tell a story about three souls. But there's a timer in the game and the music/ambiance seems very contemplative. Are you trying to set the mood as "rush" or as "explore and experience"? If the first option is correct, I wonder if getting an ambiance that is creepy but more active would be a better choice.

Also, I'm curious about your decision to have two items in each room but you only need the key to move ahead. Was that intentional?

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Bug Report: During my first run I got stuck in a black screen. This happened after I got the key in the first level, crossed the door and/but the game showed me a game over message anyway. 

Bug Report 2: I was able to keep exploring the room in the third level even after the game over sign appeared. 

I love the vibe. I'm a big fan of horror and thriller, and this is a great thriller experience. The sounds and the claustrophobic feel of the levels are fantastic. Good job!

- Kevin