The characters that you guys have all have different aesthetic so I think it's amazing that you found a way to make their look and feel work together in a game. I like that there's a character choice screen at the beginning. Since there's a lot going on on screen at any given moment, I think the health bars should be above the characters head to make it easier to players to track their health instead of having to look at the corner of the screen every few seconds while fending off your enemies and obstacles.
I am impressed by the character choices at the beginning of the game! The style of the play portrays the multi-universe in stylized and 2D style! I never managed to win the second level, but it challenged me to try repeatedly. Fun to play!
I love the visuals of this game! the gradients, flat color designs, and pixel art all blend together in a unique and intriguing way. A lot of the character comes through in the animations, especially the 'hurt/ taken damage' animations, and how you can inflict them on your teammates. Very entertaining!๐๐
It's an interesting game! I love the music, sounds, and animation of the character. I got so much fun playing it with my friend! I didn't notice the health bar at corner before. Maybe a health bar moving with characters would be helpful.
The style of the work is really united in some way. I think the camera can zoom out a bit more to make the overall viewing experience more comfortable.
Following the Alignment System, your game would be chaotic good. It's just amazing how you've picked characters that are so different and created an aesthetic of your own. That's really one of my favorite things about this game. The second point I enjoyed is how each level has its own dynamic. It makes jumping, running and fighting never feel the same. Good job! The one thing I would consider is changing the color of the falling platforms on the second level since it's a bit frustrating to fall from a platform that you expected to be static.
I think it was very clever to have the characters grouped! The life tree was interesting to see. It was nice that there is an element that helps the players and not attack them.
really enjoy the visual style. it's a great idea that each level is two players, which avoids clustering. I like how two characters transform into the next two. Great idea!
Such a unique gem!!! The graphics are marvelous, and I love how you guys successfully mix the four different characters well together! And the mechanics are thoughtful and playful, full of different interactions and levels of difficulties. Love it so much!
โ Return to game
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The characters that you guys have all have different aesthetic so I think it's amazing that you found a way to make their look and feel work together in a game. I like that there's a character choice screen at the beginning. Since there's a lot going on on screen at any given moment, I think the health bars should be above the characters head to make it easier to players to track their health instead of having to look at the corner of the screen every few seconds while fending off your enemies and obstacles.
I am impressed by the character choices at the beginning of the game! The style of the play portrays the multi-universe in stylized and 2D style! I never managed to win the second level, but it challenged me to try repeatedly. Fun to play!
I love the visuals of this game! the gradients, flat color designs, and pixel art all blend together in a unique and intriguing way. A lot of the character comes through in the animations, especially the 'hurt/ taken damage' animations, and how you can inflict them on your teammates. Very entertaining!๐๐
It's an interesting game! I love the music, sounds, and animation of the character. I got so much fun playing it with my friend! I didn't notice the health bar at corner before. Maybe a health bar moving with characters would be helpful.
The style of the work is really united in some way. I think the camera can zoom out a bit more to make the overall viewing experience more comfortable.
Following the Alignment System, your game would be chaotic good. It's just amazing how you've picked characters that are so different and created an aesthetic of your own. That's really one of my favorite things about this game. The second point I enjoyed is how each level has its own dynamic. It makes jumping, running and fighting never feel the same. Good job! The one thing I would consider is changing the color of the falling platforms on the second level since it's a bit frustrating to fall from a platform that you expected to be static.
I think it was very clever to have the characters grouped! The life tree was interesting to see. It was nice that there is an element that helps the players and not attack them.
-Yeonseo
I love the way that your group managed to pull together these many characters with different themes. The neon colors are bold and I like them.
- Zhenyu (Dean)
really enjoy the visual style. it's a great idea that each level is two players, which avoids clustering. I like how two characters transform into the next two. Great idea!
Such a unique gem!!! The graphics are marvelous, and I love how you guys successfully mix the four different characters well together! And the mechanics are thoughtful and playful, full of different interactions and levels of difficulties. Love it so much!
-- Junru